﻿using Cysharp.Threading.Tasks;
using TEngine;
using UnityEngine;

namespace GameMain
{
    public class ProcedureOpenWorld : ProcedureBase
    {
        public override bool UseNativeDialog { get; }

        protected override void OnEnter(IFsm<IProcedureManager> procedureOwner)
        {
            base.OnEnter(procedureOwner);
            GameModule.Resource.LoadAsset<GameObject>("Assets/AssetRaw/Scenes/Stars.prefab");
        }
    }
} 